Post by deathlycalling on Feb 26, 2017 18:44:19 GMT -5
Devil of the nine hells
particular specialties fall under skills of necromancy
known for bringing power to such as the serpent gods and still to this day can be seen behind the scenes paying respsect to such beings such as Set, Amaru which is the demon goddess associated with Culebras reptilian like vampires . and many others it is said a great achievement of his was the raising of Quetzalcoatl who is known as the feathered serpent and Aztec god of God of Wind and Wisdom however stories of the feathered serpent may seem true but the beast uses illusion to seem what those who worship wish it to be . however this viper is much worse then the stories ever told and is his creation it is said to be undead and holds the core of necromancy within it raising masses of undead to do its biding in the wake of its mighty wind which spawns tornadoes, hurricanes and other acts of the winds housing the venom glands of every known venomous snake in the world within its mouth even Dominic has deemed the beast not fit to be released and is kept in its own utopia styled home deep within the nine hells guardian of Dominics temples and his city within the 9 hells .
Dominic Void is a Devil who is Vampiric in nature he has many forms most commonly seen as a human however when he takes on vampire form he does not look like traditional vampires He takes form of a Culebra Vampire green eyes of a deathwatch viper the fangs of a viper and the unhinging jaw for improved bite where lower jaw is able to produce a second set of fangs spikes protrude from his eye ridges like that of a death watch viper venom glands he houses are nuerotoxic to other vampires and also a means to rise Culebra Vampires from mortals however his venom glands are under his control and a bite from him does not mean that You become a vampire of that type or a vampire at all as hes been known to spawn your traditional vampires aswell through means of necromancy. His fingers become clawed and scales can sometimes be seen which are black edged in green if takes full form otherwise just the change in eyes are seen and the growth of fangs . will stand no more then 6' in this form and weigh roughly 180 pounds of muscle and very agile
when devil form is released He stands 13' weighs around 700 pounds of raw pure stammering muscle body fully armored by scales of a serpent nasty serrated bone spikes protrude from his elbows, shoulders and knees curved horns rise from the sides of his skull black in color and is known to have wings which are 13' in length there entire span 26' and his scythe staff becomes more violent and larger weighing 70 pounds and becomes spear like at the base with a 29" serrated blade as the scythe blade becomes 37" and coated in life draining green flames
powers:
control of hellfire, Mastery over Necromancy, 4 fundamental forces manipulation , Multiclass psionics, Arcane magic , control of eternal energies of light and darkness, power from the fel and control of energy from the fel, ability to draw energy and souls from the void, volatile feed back towards touch attacks on his person creates a mind stun which lasts 8 hours, multiclass psionics , power over souls, Thaumaturgy
Items:
Amulet of the Twelve Moons (Eberron)
A complete version of this potent artifact bears twelve precious or semiprecious stones - one corresponding to each of
Eberron's moons. The origin of these enigmatic items of power remain steeped in debate. Many claim the first amulet was
created during the War of the Mark as a means of uniting the fractured dragonmarked races. Shifter sages insist that Zev
Jhaxos or one of his disciples received the first such amulet as a gift from the gods. Regardless of the amulets' true
origin, none of the few known examples today bear all twelve stones. Each specific magic stone grants you a different
magical power, and all stones act concurrently upon you when you wear the amulet. In addition to its gems' many gifts, the
amulet of the twelve moons grants a +2 enhancement bonus on all attack and damage rolls made by unarmed strikes and
natural weapons. With all twelve stones attached, this bonus increases to +5. The stones of power and the moons they
represent are as follows.
Zaranthyr: A white opal represents the midwinter moon indicative of powerful storms. This stone grants you immunity to
effects of winds and precipitation of all kinds.
Olarune: A clean white diamond symbolizes the late winter moon of Olarune. It grants a +4 enhancement bonus to your Wisdom
score.
Therendor: A turquoise stone corresponds to the early spring moon. You gain the ability to cast either cure serious wounds
three times per day or mass cure light wounds once per day (CL 20th).
Lyre: The mid-spring moon is represented by a malachite stone. It grants a +4 enhancement bonus on all Craft checks.
Dravago: An aquamarine symbolizes the late spring moon. You gain a +5 bonus on Search and Survival checks. If you have
druid or ranger levels, you gain a +5 bonus on your wild empathy checks as well.
Nymm: A smoky rose quartz corresponds to the early summer moon. This stone prevents you from needing to eat or drink and
you need only sleep 2 hours per day in order to gain the restful benefits of a normal 8 hours of sleep. You must wear the
amulet a week before you gain the abilities of this stone.
Lharvion: A golden yellow topaz represents the midsummer moon. It grants you a +4 insight bonus on Listen and Spot checks.
You may cast see invisible three times per day (CL 20th).
Barrakas: As symbolized by a glistening ruby, this late summer moon grants you the ability to cast discern location once
per day (CL 20th).
Rhaan: An amber stone corresponds to the early autumn moon. It grants you the ability to cast sending three times per day
(CL 20th).
Sypheros: The mid autumn moon is represented by a moon-shaped piece of obsidian. This stone lets you cast displacement on
yourself three times per day (CL 20th).
Aryth: A rosy pearl symbolizes this late autumn moon. It grants you the ability to dimension door once per day (CL 20th).
Vult: A creamy white piece of jade corresponds to the early winter moon. It grants a +4 natural armor bonus to your AC.
Bracers of Archery
These wristbands look like normal protective wear. The bracers empower the wearer to use any bow (not including crossbows) as if she were proficient in its use. If she already has proficiency with any type of bow, she gains a +2 competence bonus to attack rolls and a +1 competence bonus to damage dealt whenever using that type of bow. The bonus to damage only applies if the target is within 30 feet. Both bracers must be worn for the magic to be effective.
CL 4th; Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 5,100 gp; weight: 1 lb.
100 Fang Beads
in a pouch at his right side
The surface of this small, lusterless black sphere is graven with a pair of fangs. The user can throw it up to 60 feet with no range penalties. If both Fangs are touched simultaneously (a free action) just before the bead is hurled, it bursts upon sharp impact, transforming into eight Tiny vipers that wriggle to attack the nearest living creatures other than the thrower. The snakes fight until slain or until no living creatures other than the thrower remain within 120 feet of the bead's impact point. Producing the vipers destroys the bead, though it can be thrown or struck any number of times without effect if the fangs aren't triggered.
Faint conjuration; CL 1st; Craft Wondrous Item, summon monster I; Price 300 gp.
Source: Serpent Kingdoms
Tongue Stud of Hell Breath
These golden studs, pierced through the tongue, turn normal breath passing over them into a 50-foot line of hellfire three times per day. This hellfire deals 3d6 points of unholy (not fire) damage. There is no saving throw.
He wears a hooded cloak of the viper it is black and seems to hold luster of snake scales along its length at will the cloak bursts into 15 deathwatch vipers which strike all living creatures in a 7' area of Dominic for 2 rounds before returning to the form of a cloak once more. gains a +17 intel and +18 fortitude with cloak
The Jem of Kukulkan - the Mayan Serpents Jem has the ability to control all elements. Like fire, wind, and ice,
two swords identical in size and design both 30 " with a wickedly curved blade the leading edge lined with serrations , 200 foldings in the adamantium of the blades keeping them virtually indestructible they are perfectly balanced enchanted to spread decay in there path , both in temporal pocket sheaths crossed in a x formation on his back hilts towards the earth
Deathly Calling is his staff its 6' with a 2' sickle blade at the head thrusting from the mouth of a black skull with a twist of the staffs center a 1' blade thrusts from the base , the staff has control of the fel and powers of the void its a sentient weapon with a penance stare ability in the skulls eyes , it holds extreme necromancer power within making Dominic even stronger with his necromancy abilities the staff captures the souls of those killed by it and consumes their power, within the staff it holds a infinity soul shard gem which constantly hungers for souls
particular specialties fall under skills of necromancy
known for bringing power to such as the serpent gods and still to this day can be seen behind the scenes paying respsect to such beings such as Set, Amaru which is the demon goddess associated with Culebras reptilian like vampires . and many others it is said a great achievement of his was the raising of Quetzalcoatl who is known as the feathered serpent and Aztec god of God of Wind and Wisdom however stories of the feathered serpent may seem true but the beast uses illusion to seem what those who worship wish it to be . however this viper is much worse then the stories ever told and is his creation it is said to be undead and holds the core of necromancy within it raising masses of undead to do its biding in the wake of its mighty wind which spawns tornadoes, hurricanes and other acts of the winds housing the venom glands of every known venomous snake in the world within its mouth even Dominic has deemed the beast not fit to be released and is kept in its own utopia styled home deep within the nine hells guardian of Dominics temples and his city within the 9 hells .
Dominic Void is a Devil who is Vampiric in nature he has many forms most commonly seen as a human however when he takes on vampire form he does not look like traditional vampires He takes form of a Culebra Vampire green eyes of a deathwatch viper the fangs of a viper and the unhinging jaw for improved bite where lower jaw is able to produce a second set of fangs spikes protrude from his eye ridges like that of a death watch viper venom glands he houses are nuerotoxic to other vampires and also a means to rise Culebra Vampires from mortals however his venom glands are under his control and a bite from him does not mean that You become a vampire of that type or a vampire at all as hes been known to spawn your traditional vampires aswell through means of necromancy. His fingers become clawed and scales can sometimes be seen which are black edged in green if takes full form otherwise just the change in eyes are seen and the growth of fangs . will stand no more then 6' in this form and weigh roughly 180 pounds of muscle and very agile
when devil form is released He stands 13' weighs around 700 pounds of raw pure stammering muscle body fully armored by scales of a serpent nasty serrated bone spikes protrude from his elbows, shoulders and knees curved horns rise from the sides of his skull black in color and is known to have wings which are 13' in length there entire span 26' and his scythe staff becomes more violent and larger weighing 70 pounds and becomes spear like at the base with a 29" serrated blade as the scythe blade becomes 37" and coated in life draining green flames
powers:
control of hellfire, Mastery over Necromancy, 4 fundamental forces manipulation , Multiclass psionics, Arcane magic , control of eternal energies of light and darkness, power from the fel and control of energy from the fel, ability to draw energy and souls from the void, volatile feed back towards touch attacks on his person creates a mind stun which lasts 8 hours, multiclass psionics , power over souls, Thaumaturgy
Items:
Amulet of the Twelve Moons (Eberron)
A complete version of this potent artifact bears twelve precious or semiprecious stones - one corresponding to each of
Eberron's moons. The origin of these enigmatic items of power remain steeped in debate. Many claim the first amulet was
created during the War of the Mark as a means of uniting the fractured dragonmarked races. Shifter sages insist that Zev
Jhaxos or one of his disciples received the first such amulet as a gift from the gods. Regardless of the amulets' true
origin, none of the few known examples today bear all twelve stones. Each specific magic stone grants you a different
magical power, and all stones act concurrently upon you when you wear the amulet. In addition to its gems' many gifts, the
amulet of the twelve moons grants a +2 enhancement bonus on all attack and damage rolls made by unarmed strikes and
natural weapons. With all twelve stones attached, this bonus increases to +5. The stones of power and the moons they
represent are as follows.
Zaranthyr: A white opal represents the midwinter moon indicative of powerful storms. This stone grants you immunity to
effects of winds and precipitation of all kinds.
Olarune: A clean white diamond symbolizes the late winter moon of Olarune. It grants a +4 enhancement bonus to your Wisdom
score.
Therendor: A turquoise stone corresponds to the early spring moon. You gain the ability to cast either cure serious wounds
three times per day or mass cure light wounds once per day (CL 20th).
Lyre: The mid-spring moon is represented by a malachite stone. It grants a +4 enhancement bonus on all Craft checks.
Dravago: An aquamarine symbolizes the late spring moon. You gain a +5 bonus on Search and Survival checks. If you have
druid or ranger levels, you gain a +5 bonus on your wild empathy checks as well.
Nymm: A smoky rose quartz corresponds to the early summer moon. This stone prevents you from needing to eat or drink and
you need only sleep 2 hours per day in order to gain the restful benefits of a normal 8 hours of sleep. You must wear the
amulet a week before you gain the abilities of this stone.
Lharvion: A golden yellow topaz represents the midsummer moon. It grants you a +4 insight bonus on Listen and Spot checks.
You may cast see invisible three times per day (CL 20th).
Barrakas: As symbolized by a glistening ruby, this late summer moon grants you the ability to cast discern location once
per day (CL 20th).
Rhaan: An amber stone corresponds to the early autumn moon. It grants you the ability to cast sending three times per day
(CL 20th).
Sypheros: The mid autumn moon is represented by a moon-shaped piece of obsidian. This stone lets you cast displacement on
yourself three times per day (CL 20th).
Aryth: A rosy pearl symbolizes this late autumn moon. It grants you the ability to dimension door once per day (CL 20th).
Vult: A creamy white piece of jade corresponds to the early winter moon. It grants a +4 natural armor bonus to your AC.
Bracers of Archery
These wristbands look like normal protective wear. The bracers empower the wearer to use any bow (not including crossbows) as if she were proficient in its use. If she already has proficiency with any type of bow, she gains a +2 competence bonus to attack rolls and a +1 competence bonus to damage dealt whenever using that type of bow. The bonus to damage only applies if the target is within 30 feet. Both bracers must be worn for the magic to be effective.
CL 4th; Craft Wondrous Item, Craft Magic Arms and Armor; Market Price: 5,100 gp; weight: 1 lb.
100 Fang Beads
in a pouch at his right side
The surface of this small, lusterless black sphere is graven with a pair of fangs. The user can throw it up to 60 feet with no range penalties. If both Fangs are touched simultaneously (a free action) just before the bead is hurled, it bursts upon sharp impact, transforming into eight Tiny vipers that wriggle to attack the nearest living creatures other than the thrower. The snakes fight until slain or until no living creatures other than the thrower remain within 120 feet of the bead's impact point. Producing the vipers destroys the bead, though it can be thrown or struck any number of times without effect if the fangs aren't triggered.
Faint conjuration; CL 1st; Craft Wondrous Item, summon monster I; Price 300 gp.
Source: Serpent Kingdoms
Tongue Stud of Hell Breath
These golden studs, pierced through the tongue, turn normal breath passing over them into a 50-foot line of hellfire three times per day. This hellfire deals 3d6 points of unholy (not fire) damage. There is no saving throw.
He wears a hooded cloak of the viper it is black and seems to hold luster of snake scales along its length at will the cloak bursts into 15 deathwatch vipers which strike all living creatures in a 7' area of Dominic for 2 rounds before returning to the form of a cloak once more. gains a +17 intel and +18 fortitude with cloak
The Jem of Kukulkan - the Mayan Serpents Jem has the ability to control all elements. Like fire, wind, and ice,
two swords identical in size and design both 30 " with a wickedly curved blade the leading edge lined with serrations , 200 foldings in the adamantium of the blades keeping them virtually indestructible they are perfectly balanced enchanted to spread decay in there path , both in temporal pocket sheaths crossed in a x formation on his back hilts towards the earth
Deathly Calling is his staff its 6' with a 2' sickle blade at the head thrusting from the mouth of a black skull with a twist of the staffs center a 1' blade thrusts from the base , the staff has control of the fel and powers of the void its a sentient weapon with a penance stare ability in the skulls eyes , it holds extreme necromancer power within making Dominic even stronger with his necromancy abilities the staff captures the souls of those killed by it and consumes their power, within the staff it holds a infinity soul shard gem which constantly hungers for souls