Post by deathlycalling on Mar 31, 2017 6:17:14 GMT -5
Information about the
General Overview
General Specifications
Computer Systems
Warp Engines
Tactical Systems
1. General Overview
Name: Black Phantom
Class: Dreadnaught/mini carrier
Category: War ship
Construction yards: Cybertron space port and cybernetic contruction yards
Commissioned: star date: 3/31/2017
Destroyed:
Captain: Sid Black
Second in command : Tennarrathe
2. General Specifications
Length: 3 miles
Width: 2 miles
Height: 1000 feet
Mass: 100,000 tons
Number of decks: 22
Crew (standard): 8
Crew (maximum): 200
Construction material of structure Vibranium, Transformium alloy
3. Computer Systems
Operating system: Cybernetic qauntum mind core with 16 qaud core Brontobyte processors
Programs:Galaxy Mapping systems able to chart and seek out even new galaxies and routs , Tactical flight control programs with aid of ships computer lets pilot of ship control it in ways that normally wouldn't be possible it controls the thrusters appropriately with out need of pilots commands , Tactical targeting programs , Transformium control program allowing it to shift its hull at will , Precision targeting control ,advanced molecular configuration control system working in conjunction with the phased cloaking unit ,
Memory access speed: 6 brontobyte
Number of memory modules: 400
Memory capacity of one module: 1 Brontobyte
Memory capacity of all modules: 400 brontobytes
Psionic Manipulation sphere : advanced psionic prototype installed in the very computer systm as the system is sentient powered by the arc reactors or the mana banks key abilities with such kenetic propulsion, psionic radar allowing ship to detect biological beings , part of the the control system for orbital debris manipultaion , plus other psionic feats assiociated with the school of psionics
Orbital Debris Manipultaion Sphere: can create own field of orbital debris, made from fragments of machines, meteors, and other defunct man-made objects. The user can direct this with their mind for defensive and offensive means. At higher levels or with more experience, the user can influence the countless waste orbiting the planet with devastating effect.
Applications
Swarm your enemies with a cloud of space junk.
Propel fragments at high speeds to mimic erosion and precise buildings.
Protect yourself with high speed rings of fragments and dust.
Enhance your melee fighting with sprays of debris.
Call down meteor-like strikes with dead satellites at high speeds.
Block any ship from entering a planet or leaving it.
User can manipulate the Orbital force, in essence is the power of the revolution where celestial bodies go round in a orbit or elliptical course. The electron orbits the proton and the earth orbits the sun in accordance to celestial mechanics concept this ability follows that path.
One with Orbital Force Manipulation could create spiraling shields, vacuums, hurl items, induce explosions, or even manipulate ones position in time and space. Some users transcend the gravitational confines and become masters of the circle itself able to control any form of revolution or rotation.
4. Warp Engines
Warp pylons: 4 nauticals using transwarp drive, a central housing held the ftl drive ,
Warp reactor: 10 vibranium arc reactors in series plus mana banks as the ship has raw mana manipulation allowing ship to draw mana from the areas around it and convert into suitable power source for the ship in times of need, the reactors powerful enough to power entire ship , through use of this technology the ship is immune to electromagnetic attacks
M/A reaction element: Vibranium 1 pound per reactor generates infinite power output
Warp shields Void shields are found on both civilian and military starships so that they may survive the hazards of space travel. Forming a teardrop of invisible energy around the ship, they are able to absorb and deflect stellar radiation and meteor showers, even weapons fire in the case of military vessels. Ships are protected by multiple layers of void shields, each one able to absorb a limited amount of energy before it collapses and the generator temporarily shuts down to bleed off energy. Active void shields also prevent the use of teleportation, forcing enemy ships to bring down their target's defenses before they can initiate boarding actions. It is also possible for a ship to shift power between different facings of their void shields to better deflect attack.
As with smaller void shields those on ships are projected some distance from the vessel, upwards of a hundred or more depending on the type. Normally void shields provide no barrier against Attack Craft and Torpedoes, and thus any which get through can cause direct damage to the vessel. However, void shields have stopped torpedo and attack craft on several occasions. In addition a warship simply raising it's void shields presents a danger to attack craft as the flux of energy backwash can overload their systems, while the massive energy flares created by weapon impacts on the void shields are extremely hazardous. Finally when a ship's void shields collapse they create a powerful shockwave of electromagnetic energy which can scatter and destroy attack craft. shields hold adaptive frequency shifting ability letting them adapt to different weapon type and or dimensional cheats upon weapons
Ship-based void shields operate using wave harmonics; any change in their frequency can cause interference with the gravitic fields of tractor beam weapons. Special types of shields whose frequency has been adjusted to better deflect stellar debris such as plasma clouds, nebula and ice rings known as Repulsor Shields are commercially available. void shields will always be at 50% capacity unless other wise stated within rp
Antithetical Shields are designed to stop solid weapons and plasma blasts used to hinder torpedo attacks any solid object which collides with the shield is forced into a molecular inversion forcing it to explode as is deflected
Fuel (ARI):Normal propulsion system repulsor technolgy is what makes up the many planetary thrusters which keep the ship aloft the hull has these all over the bottom and sides and top allowing it to manuever with ease the directional repulsors each one being 10' diameter the repulsors are duel purpose being able to project Muon beams with an electrical charge from each each repuslor , at rear of the ship is 10 (100 meter repulsors as the primaray planetary propulsion system each of the 10 repulsors holds its own vibranium arc reactor each one linked to the bank of reactors keeping power output stable
Standard cruising speed: in space 70,000 mph (within gravity Mach 4)
Maximum cruising speed: in space 100,000 mph (within gravity mach 8)
Maximum speed: warp 40 infinite
5. Tactical Systems
Phased Cloaking Device designed to phase sequence the structure of matter and energy to such a rate that it was possible to allow any vessel utilizing the device to pass through normal matter in the phased state. not only is it not visible it has ability to pass through solid matter in its cloaked state while utilizing tacheon disruption devices its signature is undetectable
Multi demensional radar and Tacheon detection devices with psionic expansions core Multidemensional radar system not only detects ships in warp and other demensions of exsistance but is also part of the ships torpedo targeting system , and the psionic's core is able to detect lifeforms aboard a cloaked ship
anti missile and anti torpedo systems and anti fighter systems The antimissile/anti torpedo octet was a fast firing, fast tracking missile-interception projectile weapon. Upon activation it will establish a firing solution on any incoming missiles and then begin firing into its projected path. It would fill that path with a large amount of metal shrapnel and tacheon projection beacons with chamber flares with the intention of detonating the missile before it reached its target. doubles as warp launchable phaser cannons
anti fighter point-defense cannon was a kind of fast-tracking starship emplacement, typically laser cannons or ion cannons, that were used to defend large starships against smaller starfighters. Point-defense cannons were also used to defend against missiles. it holds a high rate of fire 75 rounds a minute as it was 10 barrel and a gatlin design
in addition having plasma chain guns which aswell are gatlin type design holding 20 barrels able to unload 200 rounds a minute but has a 30 second cool down between cycles
Lightining/Cosmic Rust Cannon Cosmic Rust is a micro organism that devours most metals. An infected ship structure or being starts growing a rust-like substance all over their structure. Eventually, the corrosion causes them to waste away to nothing. the cosmic rust is held in a sphere of stasis in a dormant state one the sphere impacts the area being launched at the head of the lightning stream the explosive nature of the ectrical impact activates the cosmic rust scattering it out from point of impact causing it to attack anything metal in the area as the rust eats the more it expands , the electrical impact causes a emp shockwave which spans about 5 miles at initial impact of lightning stream the ground is left with a crater usually vaporizing anything within the direct area
100 meter barreled Rail Cannons Cannons located on the ships top deck configured in a stair stepping formation from front to back of the ship there are 15 cannons in a 3 barrel configuration so 5 turrets in all which can turn side to side or be fired forwards the barrels being 1000 meters in length range under gravity 150 miles range in space till something stops the projectile or it explodes weapons are retractable into the hull to avoid damage when not in use
Transformium seed projectile, which when detonated, will turn organic matter into Transformium – programmable metal detonation of the projectile can be timed or on impact or can even explode at a certain range however the projectiles drop cluster bombs of lesser power but with same effect along the projectiles path the explosive shockwave on par with a 50 megaton nuclear device kenetic shockwave spans out 50 miles from point of impact while the transmuting wave spans up to 70 miles leaving all organics in its path nothing but a transformium statue
10 omni directional Torpedo bank launchers 5 on the belly 5 on the lid each weapon holds 70 molecular disruption phased cloak torpedoes each one holding a tacheon scrambler which disrupts tracking of radar systems on the torpedo each torp capable of warp 9 able to be fired while ships at warp the launcher is a new design and is able to launch the entire bank in a 1 30 seconds with a 5 minute reload time
fighters 50 cybernetic transforming fighters with pulse detonation turbines at the back holding rapid fire plasma cannons a bomb bay which holds antimatter cluster bombs 100 bombs per fighter thses fighters hold a (cybernetic transforming humanoid within the cockpit armed with plasma saber swords, assault laser riffle with a gatlin design) the fighters itself holds ability to become a 30' tall humanoid with a plasma sword , a grenade belt which is the antimatter bombs if not expended, plasma chain gun held in the right hand
Soundwave spy star cruiser 4 cybernetic cruiser class war birds capable of warp 8 and are the scouts of the ship they are able to take off days before the mother ship actually departs they orbit a planet in the assumed form of a satellite equipped with a maser orbital strike cannon used to hit ground targets from space they carry a veriety of smaller cybernetic organisms for various spy missions or assassinations able to launch such creatures from orbit one being a giant falcon which is a assassin with a sniper rail cannon within its beak , another was a giant metal saber tooth tiger with missile launchers and machine guns which are retractable it carrier within a spy type cybernetic organism with adaptive cloak abilities fluent in hacking almost any type of computer
Harvester Worms cybernetic worms 1000' in length held in the bomb bay of mother ship there are 4 worms which are dropped like bombs from the hull they harvest transformium and other metals and are mostly weaponized with grinding spinning gears in there mouth filled with tentical like tongues which held serpent heads able to burrow beneath the ground at a rate of 200 mph if close to the surface entire body covered in cogs and spinning gears and grinding wheels though primary use is harvesting they have an appetite for destruction and sometimes will rise from the ground if the presence of organic ground troops is detected through their sensors
General Overview
General Specifications
Computer Systems
Warp Engines
Tactical Systems
1. General Overview
Name: Black Phantom
Class: Dreadnaught/mini carrier
Category: War ship
Construction yards: Cybertron space port and cybernetic contruction yards
Commissioned: star date: 3/31/2017
Destroyed:
Captain: Sid Black
Second in command : Tennarrathe
2. General Specifications
Length: 3 miles
Width: 2 miles
Height: 1000 feet
Mass: 100,000 tons
Number of decks: 22
Crew (standard): 8
Crew (maximum): 200
Construction material of structure Vibranium, Transformium alloy
3. Computer Systems
Operating system: Cybernetic qauntum mind core with 16 qaud core Brontobyte processors
Programs:Galaxy Mapping systems able to chart and seek out even new galaxies and routs , Tactical flight control programs with aid of ships computer lets pilot of ship control it in ways that normally wouldn't be possible it controls the thrusters appropriately with out need of pilots commands , Tactical targeting programs , Transformium control program allowing it to shift its hull at will , Precision targeting control ,advanced molecular configuration control system working in conjunction with the phased cloaking unit ,
Memory access speed: 6 brontobyte
Number of memory modules: 400
Memory capacity of one module: 1 Brontobyte
Memory capacity of all modules: 400 brontobytes
Psionic Manipulation sphere : advanced psionic prototype installed in the very computer systm as the system is sentient powered by the arc reactors or the mana banks key abilities with such kenetic propulsion, psionic radar allowing ship to detect biological beings , part of the the control system for orbital debris manipultaion , plus other psionic feats assiociated with the school of psionics
Orbital Debris Manipultaion Sphere: can create own field of orbital debris, made from fragments of machines, meteors, and other defunct man-made objects. The user can direct this with their mind for defensive and offensive means. At higher levels or with more experience, the user can influence the countless waste orbiting the planet with devastating effect.
Applications
Swarm your enemies with a cloud of space junk.
Propel fragments at high speeds to mimic erosion and precise buildings.
Protect yourself with high speed rings of fragments and dust.
Enhance your melee fighting with sprays of debris.
Call down meteor-like strikes with dead satellites at high speeds.
Block any ship from entering a planet or leaving it.
User can manipulate the Orbital force, in essence is the power of the revolution where celestial bodies go round in a orbit or elliptical course. The electron orbits the proton and the earth orbits the sun in accordance to celestial mechanics concept this ability follows that path.
One with Orbital Force Manipulation could create spiraling shields, vacuums, hurl items, induce explosions, or even manipulate ones position in time and space. Some users transcend the gravitational confines and become masters of the circle itself able to control any form of revolution or rotation.
4. Warp Engines
Warp pylons: 4 nauticals using transwarp drive, a central housing held the ftl drive ,
Warp reactor: 10 vibranium arc reactors in series plus mana banks as the ship has raw mana manipulation allowing ship to draw mana from the areas around it and convert into suitable power source for the ship in times of need, the reactors powerful enough to power entire ship , through use of this technology the ship is immune to electromagnetic attacks
M/A reaction element: Vibranium 1 pound per reactor generates infinite power output
Warp shields Void shields are found on both civilian and military starships so that they may survive the hazards of space travel. Forming a teardrop of invisible energy around the ship, they are able to absorb and deflect stellar radiation and meteor showers, even weapons fire in the case of military vessels. Ships are protected by multiple layers of void shields, each one able to absorb a limited amount of energy before it collapses and the generator temporarily shuts down to bleed off energy. Active void shields also prevent the use of teleportation, forcing enemy ships to bring down their target's defenses before they can initiate boarding actions. It is also possible for a ship to shift power between different facings of their void shields to better deflect attack.
As with smaller void shields those on ships are projected some distance from the vessel, upwards of a hundred or more depending on the type. Normally void shields provide no barrier against Attack Craft and Torpedoes, and thus any which get through can cause direct damage to the vessel. However, void shields have stopped torpedo and attack craft on several occasions. In addition a warship simply raising it's void shields presents a danger to attack craft as the flux of energy backwash can overload their systems, while the massive energy flares created by weapon impacts on the void shields are extremely hazardous. Finally when a ship's void shields collapse they create a powerful shockwave of electromagnetic energy which can scatter and destroy attack craft. shields hold adaptive frequency shifting ability letting them adapt to different weapon type and or dimensional cheats upon weapons
Ship-based void shields operate using wave harmonics; any change in their frequency can cause interference with the gravitic fields of tractor beam weapons. Special types of shields whose frequency has been adjusted to better deflect stellar debris such as plasma clouds, nebula and ice rings known as Repulsor Shields are commercially available. void shields will always be at 50% capacity unless other wise stated within rp
Antithetical Shields are designed to stop solid weapons and plasma blasts used to hinder torpedo attacks any solid object which collides with the shield is forced into a molecular inversion forcing it to explode as is deflected
Fuel (ARI):Normal propulsion system repulsor technolgy is what makes up the many planetary thrusters which keep the ship aloft the hull has these all over the bottom and sides and top allowing it to manuever with ease the directional repulsors each one being 10' diameter the repulsors are duel purpose being able to project Muon beams with an electrical charge from each each repuslor , at rear of the ship is 10 (100 meter repulsors as the primaray planetary propulsion system each of the 10 repulsors holds its own vibranium arc reactor each one linked to the bank of reactors keeping power output stable
Standard cruising speed: in space 70,000 mph (within gravity Mach 4)
Maximum cruising speed: in space 100,000 mph (within gravity mach 8)
Maximum speed: warp 40 infinite
5. Tactical Systems
Phased Cloaking Device designed to phase sequence the structure of matter and energy to such a rate that it was possible to allow any vessel utilizing the device to pass through normal matter in the phased state. not only is it not visible it has ability to pass through solid matter in its cloaked state while utilizing tacheon disruption devices its signature is undetectable
Multi demensional radar and Tacheon detection devices with psionic expansions core Multidemensional radar system not only detects ships in warp and other demensions of exsistance but is also part of the ships torpedo targeting system , and the psionic's core is able to detect lifeforms aboard a cloaked ship
anti missile and anti torpedo systems and anti fighter systems The antimissile/anti torpedo octet was a fast firing, fast tracking missile-interception projectile weapon. Upon activation it will establish a firing solution on any incoming missiles and then begin firing into its projected path. It would fill that path with a large amount of metal shrapnel and tacheon projection beacons with chamber flares with the intention of detonating the missile before it reached its target. doubles as warp launchable phaser cannons
anti fighter point-defense cannon was a kind of fast-tracking starship emplacement, typically laser cannons or ion cannons, that were used to defend large starships against smaller starfighters. Point-defense cannons were also used to defend against missiles. it holds a high rate of fire 75 rounds a minute as it was 10 barrel and a gatlin design
in addition having plasma chain guns which aswell are gatlin type design holding 20 barrels able to unload 200 rounds a minute but has a 30 second cool down between cycles
Lightining/Cosmic Rust Cannon Cosmic Rust is a micro organism that devours most metals. An infected ship structure or being starts growing a rust-like substance all over their structure. Eventually, the corrosion causes them to waste away to nothing. the cosmic rust is held in a sphere of stasis in a dormant state one the sphere impacts the area being launched at the head of the lightning stream the explosive nature of the ectrical impact activates the cosmic rust scattering it out from point of impact causing it to attack anything metal in the area as the rust eats the more it expands , the electrical impact causes a emp shockwave which spans about 5 miles at initial impact of lightning stream the ground is left with a crater usually vaporizing anything within the direct area
100 meter barreled Rail Cannons Cannons located on the ships top deck configured in a stair stepping formation from front to back of the ship there are 15 cannons in a 3 barrel configuration so 5 turrets in all which can turn side to side or be fired forwards the barrels being 1000 meters in length range under gravity 150 miles range in space till something stops the projectile or it explodes weapons are retractable into the hull to avoid damage when not in use
Transformium seed projectile, which when detonated, will turn organic matter into Transformium – programmable metal detonation of the projectile can be timed or on impact or can even explode at a certain range however the projectiles drop cluster bombs of lesser power but with same effect along the projectiles path the explosive shockwave on par with a 50 megaton nuclear device kenetic shockwave spans out 50 miles from point of impact while the transmuting wave spans up to 70 miles leaving all organics in its path nothing but a transformium statue
10 omni directional Torpedo bank launchers 5 on the belly 5 on the lid each weapon holds 70 molecular disruption phased cloak torpedoes each one holding a tacheon scrambler which disrupts tracking of radar systems on the torpedo each torp capable of warp 9 able to be fired while ships at warp the launcher is a new design and is able to launch the entire bank in a 1 30 seconds with a 5 minute reload time
fighters 50 cybernetic transforming fighters with pulse detonation turbines at the back holding rapid fire plasma cannons a bomb bay which holds antimatter cluster bombs 100 bombs per fighter thses fighters hold a (cybernetic transforming humanoid within the cockpit armed with plasma saber swords, assault laser riffle with a gatlin design) the fighters itself holds ability to become a 30' tall humanoid with a plasma sword , a grenade belt which is the antimatter bombs if not expended, plasma chain gun held in the right hand
Soundwave spy star cruiser 4 cybernetic cruiser class war birds capable of warp 8 and are the scouts of the ship they are able to take off days before the mother ship actually departs they orbit a planet in the assumed form of a satellite equipped with a maser orbital strike cannon used to hit ground targets from space they carry a veriety of smaller cybernetic organisms for various spy missions or assassinations able to launch such creatures from orbit one being a giant falcon which is a assassin with a sniper rail cannon within its beak , another was a giant metal saber tooth tiger with missile launchers and machine guns which are retractable it carrier within a spy type cybernetic organism with adaptive cloak abilities fluent in hacking almost any type of computer
Harvester Worms cybernetic worms 1000' in length held in the bomb bay of mother ship there are 4 worms which are dropped like bombs from the hull they harvest transformium and other metals and are mostly weaponized with grinding spinning gears in there mouth filled with tentical like tongues which held serpent heads able to burrow beneath the ground at a rate of 200 mph if close to the surface entire body covered in cogs and spinning gears and grinding wheels though primary use is harvesting they have an appetite for destruction and sometimes will rise from the ground if the presence of organic ground troops is detected through their sensors